This is exciting news, as are all stories on digital humanities, digital scholarship, and digital innovation centers, labs, institutes and the like because these entities provide a conceptual space (and sometimes this is located in an incredibly useful physical space) to support new forms of scholarship and new ways to increase impact with existing forms of scholarship. These entities are critical to connecting research with the public and public good. Congrats to UNC! The news story copied below is  from here. UNC to launch Digital Innovation Lab Wednesday, September 14, 2011 The University of North Carolina at Chapel Hill will launch a new virtual labRead More →

The American Council of Learned Societies invites application for the seventh annual competition of the Digital Innovation Fellowships. This program supports digitally based research projects in all disciplines of the humanities and humanities-related social sciences.  It is hoped that projects of successful applicants will help advance digital humanistic scholarship by broadening understanding of its nature and exemplifying the robust infrastructure necessary for creating such works. ACLS Digital Innovation Fellowships are intended to support an academic year dedicated to work on a major scholarly project that takes a digital form. Projects may: Address a consequential scholarly question through new research methods, new ways of representing theRead More →

University of Florida Event on October 4, 2011, 6pm: Jane McGonigal: Author and world-renowned gaming expert Jane McGonigal, PhD, is an expert on alternate reality games and a renowned game developer. She is the New York Times bestselling author of Reality is Broken: Why Games Make Us Better and How They Can Change the World. She has appeared at TED, the New Yorker, and the Web 2.0 summit, among others. Business Week has named her “one of the top 10 innovators to watch.” Watch Jane McGonigal on the Colbert Report. Text above from the Bob Graham Center for Public Service and available directly from theRead More →

In Curator: the Museum Journal, Nancy Proctor has an excellent article on the Google Art Project and its implications for displaying, using, and exploring museum items and museums online. This is an important and useful article for its specific review of the Google Art Project and for the way it points toward future implications of imaging, interface, and interactivity for museum items and museums overall. The University of Florida Libraries explored related issues with the “Arts of Africa” project to digitize museum objects in the round. Many other museums and libraries are working on similar concerns related to artifactuality and technology, with interrelated implications forRead More →

The Alliance for Networking Visual Culture: seeks to enrich the intellectual potential of our fields to inform understandings of an expanding array of visual practices as they are reshaped within digital culture, while also creating scholarly contexts for the use of digital media in film, media and visual studies.  By working with humanities centers, scholarly societies, and key library, archive, and university press partners, we are investigating and developing sustainable platforms for publishing interactive and rich media scholarship. The Alliance has strategic partnerships with four archives (the Shoah Foundation, Critical Commons, the Hemispheric Institute’s Digital Video Library, and the Internet Archive) and three university pressesRead More →

The University of Florida Libraries are now partner libraries in an innovative and extremely exciting new in-library eBook lending program. The original news release from Internet Archive is copied below and it explains the program. In-Library eBook Lending Program Launched Internet Archive and Library Partners Develop Joint Collection of 80,000+ eBooks To Extend Traditional In-Library Lending Model San Francisco, CA – Today, a group of libraries led by the Internet Archive announced a new, cooperative 80,000+ eBook lending collection of mostly 20th century books on, a site where it’s already possible to read over 1 million eBooks without restriction. During a library visit, patrons withRead More →

We’ve frequently heard requests from internal users and patrons for a flipbook style view. In researching options, the Gnubook’s javascript-based page turner looked best and the Library of Congress came out with a clean implementation in October that was easy to emulate. Mark Sullivan, programmer for SobekCM, reviewed it and added the view in under a day. The new view is enabled within SobekCM so all collections, including the UF Digital Collections and the Digital Library of the Caribbean, have it enabled. The flipbook view is active for the entire Baldwin Library of Historical Children’s Literature Digital Collection and this is an example: TheRead More →

Not only does the new interface for the Florida Aerial Photography Digital Collection support searching using the Google Map interface (complete with drag and drop pins for search refinement), it also supports searching by address. If that weren’t enough, Mark Sullivan (UF Digital Collections and Digital Library Center Programmer) now has the location circled on the images. Drawing something on the images may seem easy, but it isn’t. Drawing on a normal image is easy – image size, where to draw, calculate, etc.  The images in the Florida Aerial Photography Digital Collection are being delivered by a JPEG2000 server. The server allows people to selectRead More →

I’ve stolen the title of this post from Shawn Rider’s article “Why Nintendo Gets It” because the title explains the whole point of this post and because of the parallels between Google and Nintendo. Nintendo gets it because they understand that games are about playability more so than technological innovation and because they understand that innovation can be  evolutionary or sustaining as well as disruptive. Evolutionary or sustaining innovations build incrementally on existing structures, but disruptive innovation changes the whole landscape. The 8-bit NES to the Super Nintendo was an evolutionary or sustaining innovation, largely technological, but that technology enabled longer and deeper games. TheRead More →

The First Executive Director of the Open Content Alliance has been appointed and CIDE (Data Intensive Cyber Environments group) has joined the University of North Carolina at Chapel Hill’s School of Information and Library Science. These are two recent news releases that show the expanding happenings and possibilities for digital libraries, collections, and collaboration! *** Maura Marx Named First Executive Director of the Open Content Alliance The Internet Archive and the Alfred P. Sloan Foundation announced today the appointment of Maura Marx as the first Executive Director of the Open Content Alliance (OCA). A search committee representing OCA member institutions made the appointment after anRead More →